

We've documented 3 accessibility features for Navigation in Five Nights at Freddy's: Security Breach which deal with how the game provides guidance and assistance to navigate its worlds. This means there is no requirement to read the dialogue and narrative text to play the game. Voice ActedĪll Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking. Speaker Indicator: Textual captions indicate who is speaking. This means there is no requirement to hear spoken dialogue or narrative to play the game. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.Īll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. Large Clear Subtitles: Subtitles are large and clear, at least 1/20 (46 pixels on 1080 screen) the height of the screen, or can be adjusted to be. The text in menus, instructions and other information is presented in high contrast with a solid background.

High Contrast Text: Text colour contrasts to the background or can be adjusted to be.


The general text used throughout the game in menus, instructions and other information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height of the screen. Large Clear Text: Text is large and clear or can be adjusted to be. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate. Moderate Reading: Moderate reading required. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game and how complex the language is. We've documented 7 accessibility features for Reading in Five Nights at Freddy's: Security Breach which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Five Nights at Freddy's: Security Breach, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This enables you to match your instinctive orientation when looking. Invert X/Y Axis: Can invert the direction required to control looking and aiming. Remap Sticks: Can remap the stick controls to controller buttons for easier access of direction controls. Swap Sticks: Can swap the sticks over so that you can use the opposite sticks to control the game. Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play. Remap ControlsĬan customise the controls for the game as follows: Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 7 accessibility features for Controls in Five Nights at Freddy's: Security Breach which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. In addition, the camera system has an effect that makes it look like an old-fashioned recording, which can make it hard to see. There are very frequent visual effects that can be distracting or disorienting, such as the loud jump scares, intense chromatic aberration when certain characters are nearby, and bright white flashes. however, sprinting and sneaking, two very important actions, are toggle-only, which means that you don't need to hold down the button at all for them. There are many functions that require you to hold down buttons, sometimes for several seconds, that are essential to the gameplay. At this point, you can no longer save or recharge Freddy, meaning the game is both harder and you can lose hours of progress if you are caught. Later on in the game, you can choose to exit the Pizzaplex for one ending, or stay in and try and get the rest. You can only save at certain areas, and you need to hold down the button for about 3 seconds to successfully save. There aren't difficulty settings, and some parts of the game are very difficult.
